OriOct 272 min readDevLog #03: Topping OutTopping Out: Climbing off the wall in style. How the character identifies a top out and how the player interacts with it.
OriOct 212 min readDevLog #02: Crumbling TilesCrumbling tiles: How adventure movies inspired crumbling tile-objects for potential expansions like ice climbing.
OriSep 302 min readDevLog #1: Failing UpwardsA combination of frustration, passion and giddiness: How the game concept came to be.